
3D Animations & Models
VFX Simulation – “Ancient Temple Destruction” (School Project, 3ds Max / tyFlow / FumeFX)
An ancient city meets its destruction as structures collapse and break apart through large-scale simulation.
This project demonstrates rigid body simulation, particle systems, and environmental effects, using assets from the KitBash3D Ancient Temple pack.
Created in 3ds Max with tyFlow and FumeFX, focusing on destruction timing, debris behavior, and large-scale VFX integration.
VFX Simulation – “Dark Energy Cube” (School Project, 3ds Max / tyFlow)
A mysterious portal impacts a crater, forming a dark energy cube through layered particle simulation.
This project showcases tyFlow particle systems, collision dynamics, and transformation effects, with a focus on impact timing and visual buildup.
Created in 3ds Max, emphasizing procedural animation and simulation-driven storytelling.
3D Character Sculpt – “Star-Lord” Turntable (ZBrush)
A detailed 3D sculpt of Star-Lord, presented in a rotating turntable format.
This piece highlights high-resolution sculpting, anatomy, and surface detailing, created in ZBrush, with a focus on form, proportion, and character likeness.
3D Character Animation – “Mouse Trap Pantomime” (School Project, Maya)
A pantomime animation featuring a character setting a mouse trap, only for it to backfire.
This project focuses on body mechanics, timing, and non-verbal storytelling, using a provided rig.
Created in Maya, emphasizing clear motion, anticipation, and expressive physical performance.
3D Character Sculpt & Texture – “Dakota” Turntable (ZBrush / Substance 3D Painter)
A fully sculpted and textured 3D model of my original character, Dakota.
This project demonstrates character sculpting, surface detailing, and texture painting, created in ZBrush and Substance 3D Painter, with attention to material definition and visual consistency.
3D Product Commercial – “Spec-U-Late” (School Project)
A stylized commercial showcasing a pair of glasses that transform between sunglasses and night vision.
This project highlights product visualization, motion design, and concept presentation, focusing on clear communication of function through animation.
Motion Graphics – “Steampunk Clocktower” (School Project, After Effects)
A cinematic sequence revealing the inner gears and mechanisms of a steampunk clocktower as it strikes the hour.
Created using layered PNG assets and 3D text in After Effects, focusing on parallax, compositing, and mechanical motion design.
Motion Graphics – “Industrial Age” Title Sequence (School Project, After Effects)
A mechanical title sequence where gears rotate and assemble the phrase “Industrial Age.”
This project demonstrates 3D text animation, motion timing, and compositing, created in After Effects, with a focus on layered depth and mechanical motion.
3D Character Commercial – “Cocoa Daze” (School Project)
A playful commercial where a cookie and chocolate chip compete over milk, ultimately resolving their conflict.
This piece focuses on character animation, comedic timing, and narrative clarity, showcasing expressive motion and storytelling.
Motion Graphics – “Epic Decay” Text Animation (School Project, After Effects)
A stone-text animation where text impacts a surface and gradually decays as moss and grass grow over it.
Highlights effects animation, environmental storytelling, and compositing, created in After Effects.
3D Destruction Simulation – Building Impact (School Project, Maya)
A large-scale destruction scene where a meteor impacts a city building, causing an explosion and debris.
This project demonstrates destruction animation, impact timing, and environmental effects, created in Maya.
3D + Compositing – “Galaxy Warp” (School Project, 3ds Max / After Effects)
A small UFO warps through space toward its home moon, blending 3D animation with composited galaxy effects.
Created using 3ds Max for modeling and animation and After Effects for compositing, focusing on scene integration and visual continuity.
3D Environment + Effects – “Ancient Ruins” Scene (3ds Max / After Effects)
A mysterious ruins environment featuring a burning chalice and an inverted waterfall effect.
Combines 3D environment creation in 3ds Max with effects compositing in After Effects, focusing on atmosphere and visual storytelling.
3D Object Animation – “The Curious Claw” (3ds Max)
A small robotic claw interacts with its environment to solve a problem.
This animation demonstrates object animation, timing, and interaction design, created in 3ds Max, focusing on mechanical motion and clarity of action.
3D Concept Animation – “Short Words” (3ds Max)
A conceptual animation visualizing three adjectives through motion and behavior.
Highlights creative interpretation, timing, and motion-based storytelling, created in 3ds Max.
3D Animation Exercise – Bouncing Ball Study (3ds Max)
A foundational animation exercise featuring three balls with varying weights and bounces.
Demonstrates timing, spacing, and weight simulation, created in 3ds Max.
3D Character Model – “Bruce Hunter” Early Sculpt (3ds Max)
My first 3D character model, featuring Bruce Hunter, presented in a turntable format.
This project demonstrates early modeling skills, form development, and character construction, created in 3ds Max.