
2D Animations
2D Character Animation & Editing – “Anim Mart” Scene Compilation (Toon Boom Harmony / After Effects)
A selection of scenes I animated and edited as part of a collaborative narrative project.
My contributions focused on 2D character animation, performance, and timing, as well as scene editing and compositing using Toon Boom Harmony and Adobe After Effects.
This reel highlights dialogue-driven animation, character performance, and shot continuity within a larger production pipeline.
Full film available upon request.
Motion Graphics & Compositing – “Multipass Bolt” Narrative Short (After Effects)
A short narrative piece created using compositing and effects techniques in Adobe After Effects.
This project focuses on visual storytelling through multi-layer compositing, using provided media assets to construct a cohesive scene and atmosphere.
Key areas include timing, transitions, effects integration, and scene assembly to support narrative flow.
2D Character Animated Short – “The King's Fool” (Adobe Animate + After Effects)
A 30-second narrative short following a jester attempting to entertain a young king, with escalating comedic mishaps.
This piece showcases my work in 2D character animation, expressive timing, and visual storytelling, created using Adobe Animate and After Effects.
Focus areas include character performance, comedic pacing, and exaggerated motion for clarity and humor.
2D Character Animation Thesis – “Funny Brother, Grumpy Brother” (Short Film, 2024)
A 2-minute narrative short following Bruce as he attempts to cheer up his perpetually grouchy brother, Koen, through a series of escalating efforts.
This thesis project showcases my work in 2D character animation and performance, with an emphasis on expressive body language, facial animation, and timing-driven humor.
Created using Adobe Animate and After Effects.
2D Character Animation – “HuckleBerry Hound” Short (Lip Sync & Timing Study, Adobe Animate)
A short comedic animation featuring HuckleBerry Hound enjoying an afternoon swim—if only he remembered to fill the pool.
Focused on lip syncing, timing, and expressive motion, demonstrating anticipation, spacing, and character exaggeration.
Created in Adobe Animate, this exercise highlights foundational animation skills for performance-driven character work.
2D Character Animation – “Bruce and Stacey” (Style Study, Adobe Animate / After Effects)
A short character animation created in a style inspired by My Story Animated, featuring Bruce navigating a string of unfortunate events while Stacey reacts to his antics.
This project highlights my work in 2D character animation, expressive timing, and voice integration, with a focus on body language, facial expressions, and character interactions.
Created using Adobe Animate and After Effects, with attention to emulating an existing art style while maintaining clarity and animation consistency.
2D Character Animation – “Bruce and Koen” Style Study (Adobe Animate / After Effects)
A short animation exploring the dynamic between Bruce and Koen as they interact with a crowd, emulating the style of Like Bob, Dad Jokes.
My contributions include character animation, timing, and voice integration, with attention to physical comedy, expressive reactions, and maintaining a distinct art style.
Tools: Adobe Animate and After Effects, emphasizing performance adaptation and stylistic fidelity.
2D Motion & Object Animation – Transportation Short (Adobe After Effects)
A short animation depicting a plane and car racing while other transportation vehicles act as obstacles.
This piece demonstrates motion planning, timing, and layered compositing, using provided PNG assets to create dynamic movement and interactions.
Created in Adobe After Effects, highlighting skills in object animation, sequencing, and scene assembly.
2D Character Animation – “Queen Stacey” Short (Fully Colored, Adobe Animate)
A fully colored short featuring Stacey walking onto stage and performing for an audience.
Highlights include character animation, walk cycles, body mechanics, special effects, and background interaction.
Created in Adobe Animate, demonstrating polished performance animation with integrated visual effects.
Motion Graphics – Nintendo Logo Reveal (Adobe After Effects)
A multi-week school project creating a company logo reveal for Nintendo.
Focused on timing, transitions, compositing, and visual storytelling, demonstrating my ability to translate brand identity into motion graphics.
Created in Adobe After Effects, showcasing skills in motion design, effects integration, and technical animation workflows.
2D Character Animation Exercise – “Peppermint Patty” (Adobe Animate, In-Betweens Practice)
A short exercise exploring body movement, angles, and in-between frames, featuring Peppermint Patty.
Created in Adobe Animate, emphasizing frame-to-frame timing, weight, and animation clarity.
2D Character Animation Exercise – “Plankton” (Adobe Animate, In-Betweens Practice)
A short exercise focusing on in-between animation, spacing, and motion fundamentals using the character Plankton.
Created in Adobe Animate, this piece demonstrates control over frame-by-frame timing, squash and stretch, and basic character movement.
Audio-Driven Motion Study – Shapes & Objects (Adobe After Effects)
A study in which objects and shapes move in rhythm with audio cues, demonstrating timing, motion design, and compositing in response to sound.
Created in Adobe After Effects, emphasizing audio-reactive animation, sequencing, and visual rhythm.
Animatic + Voice Sync – “Blink” Short (Adobe Animate)
A short animatic featuring Blink letting out an evil laugh.
Showcases timing, pacing, and voice integration, demonstrating my ability to plan scenes, convey mood, and align visual storytelling with audio.
Created in Adobe Animate, emphasizing animatic planning and previsualization techniques.
Effects Animation Study – Fire & Rain (Adobe After Effects)
An experimental project exploring particle effects, compositing, and environmental animation in After Effects.
Highlights technical skills in layer manipulation, visual effects, and scene assembly.
2D Character Animation Exercise – “Goon” (Adobe Animate, Lip Sync Study)
A short animation practicing lip-syncing and timing with recorded audio, featuring a Goon character.
Created in Adobe Animate, highlighting voice-to-animation synchronization and character performance timing.
Background Animation – “Starlith Kingdom” Short (Adobe Animate)
A moving background animation of the Starlith Kingdom, created entirely in Adobe Animate.
Demonstrates background motion, scene depth, and looping techniques, highlighting my ability to animate environmental elements for cohesive scenes.
2D Character Animation Exercise – Wizard Spell Timing (Adobe Animate)
A short exercise focusing on anticipation, timing, and frame-by-frame motion, featuring a wizard preparing a spell.
Created in Adobe Animate, emphasizing controlled timing, motion planning, and performance clarity.
Text Animation Study – “Haiku Poem” (School Project, Adobe After Effects)
A school project exploring animated typography, where words from a haiku poem move and interact visually across the screen.
Created in Adobe After Effects, this project demonstrates timing, motion design, and creative use of text as a storytelling element.
3D Effects Simulation on 2D Platform – Logo Reveal (School Project, Adobe After Effects)
A school project created prior to the Nintendo Logo Reveal, focusing on a 3D-style logo animation simulated within a 2D environment.
Developed in Adobe After Effects, this project demonstrates depth, perspective, motion, and compositing techniques on a 2D platform, highlighting creative problem-solving and technical skill progression.
2D Character Animation Exercise – “Porter” (School Project, Adobe Animate)
A school project focusing on tweening techniques in Adobe Animate, using the character Porter to practice smooth motion, transitions, and timing control.
Emphasizes foundational 2D animation principles and technical proficiency in frame interpolation.
Effects Animation Study – “Four Seasons” (School Project, Adobe After Effects)
A school exercise designed to teach environmental effects animation, focusing on creating realistic wind motion in different seasonal contexts.
Created in Adobe After Effects, highlighting particle manipulation, motion simulation, and compositing techniques.
2D Character Animation – “Bruce Hunter” Entrance Short (Adobe Animate)
A short animation featuring Bruce Hunter attempting an entrance, with comedic exaggeration and timing.
Highlights character performance, timing, and body language, created entirely in Adobe Animate, focusing on dynamic movement and storytelling through action.
2D Character Animation Exercise – “HuckleBerry Hound” (School Project, Adobe Animate)
A short school project exploring character walking, in-place motion, and interactive poses, including actions such as bending to pick up flowers.
Created in Adobe Animate, emphasizing body mechanics, weight distribution, and expressive motion in 2D animation.
Storyboard Animatic – SpongeBob Short (School Project, Adobe Animate + Narration)
A semester-long school project creating a storyboard animatic to visualize a SpongeBob story.
Demonstrates scene planning, shot composition, timing, and integrating narration with visual storytelling, created in Adobe Animate.